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	<title>Ingmann Design Group &#187; Codex</title>
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	<description>Doing Business in Second Life.</description>
	<pubDate>Sat, 22 May 2010 06:52:38 +0000</pubDate>
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		<title>Codex the third Chapter&#8230;.</title>
		<link>http://ingmanndesign.com/2008/06/24/codex-the-third-chapter/</link>
		<comments>http://ingmanndesign.com/2008/06/24/codex-the-third-chapter/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 02:38:00 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
		
		<category><![CDATA[Building Techniques]]></category>

		<category><![CDATA[Castles]]></category>

		<category><![CDATA[Codex]]></category>

		<category><![CDATA[IDG]]></category>

		<category><![CDATA[Products]]></category>

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		<title>Codex the second Chapter&#8230;</title>
		<link>http://ingmanndesign.com/2008/05/15/codex-the-second-chapter/</link>
		<comments>http://ingmanndesign.com/2008/05/15/codex-the-second-chapter/#comments</comments>
		<pubDate>Wed, 14 May 2008 22:20:00 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
		
		<category><![CDATA[Building Techniques]]></category>

		<category><![CDATA[Castles]]></category>

		<category><![CDATA[Codex]]></category>

		<category><![CDATA[Gothic]]></category>

		<category><![CDATA[LSL]]></category>

		<category><![CDATA[Products]]></category>

		<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://ingmanndesign.com/2008/05/15/codex-the-second-chapter/</guid>
		<description><![CDATA[ So where were we before I got my car wrecked and life happened? O yes, telescopes&#8230; Up above you can see what I finally ended up with. I had discovered that making the telescope actually take over the client viewer wasn&#8217;t going to be very workable, possible, but not workable. So I kept looking. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_qNR81O0cjwY/SCtlso9ooeI/AAAAAAAABM8/qDKpUk6KrK8/s1600-h/BigScope.jpg"><img id="BLOGGER_PHOTO_ID_5200362012313952738" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_qNR81O0cjwY/SCtlso9ooeI/AAAAAAAABM8/qDKpUk6KrK8/s400/BigScope.jpg" border="0" /></a> So where were we before I got my <a href="http://ingmanndesign.com/2008/04/busted-focus.html">car wrecked</a> and life happened? O yes, <a href="http://ingmanndesign.com/2008/04/codex-first-chapter.html">telescopes</a>&#8230; Up above you can see what I finally ended up with. I had discovered that making the telescope actually take over the client viewer wasn&#8217;t going to be very workable, possible, but not workable. So I kept looking. For inspiration I was looking at <a href="http://hubblesite.org/">Hubble Telescope </a>images and I thought, wouldn&#8217;t it be cool if this is what you saw when looking through the scope? So I set out to discover a scripted way of making the pictures on a prim cycle. I&#8217;d seen this done before so I knew it was possible. This is when I discovered the <a href="http://wiki.secondlife.com/wiki/LSL_Portal">lsl&nbsp;wiki</a>.</p>
<p class="first"><span class="drop-cap">W</span>hat&#8217;dya know, there&#8217;s a script funtion that does exactly that called <a href="http://wiki.secondlife.com/wiki/LlSetTexture">llSetTexture</a>. The example in the wiki does all sides of the object, well, that won&#8217;t work because I don&#8217;t want the back of the cylinder inside the telescope to show the stars, I want it mostly transparent so that if someone is being silly and looking through the wrong end they can see who&#8217;s looking up at the stars. So, since ALL_SIDES is the variable that obviously controls that, let&#8217;s try telling it which side to rotate textures on&#8230; trial and error&nbsp;time.</p>
<p>I finally figured it out and created a workable slide show frame! I put that in my back pocket and I sell it in my shop as a photo frame. It takes the inventory of the object and cycles through the textures. I uploaded a bunch of images from NASA that are in the public domain and built the &#8216;lens&#8217; of my scope. After that it was just a matter of building a cool looking telescope around the frame. I used textures I really like, made em shiny and had a working telescope. Time to put it in a dome for the building. Which I did with the &#8217;small scope&#8217; first. Well, yeah, that worked&#8230; but I really want a scope that rotates, so that it would look cooler&#8230;. how do I go about that? I think I saw a merry go&nbsp;round&#8230;..</p>
<p>Next time: no <a href="http://cuboidal.org/photos/2005/08/01/IMG_7269-medium.jpg">carousel horses</a> for me&#8230; Who names a horse Tom?
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		<title>Codex the first Chapter</title>
		<link>http://ingmanndesign.com/2008/04/24/codex-the-first-chapter/</link>
		<comments>http://ingmanndesign.com/2008/04/24/codex-the-first-chapter/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 02:01:00 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
		
		<category><![CDATA[Building Techniques]]></category>

		<category><![CDATA[Castles]]></category>

		<category><![CDATA[Codex]]></category>

		<category><![CDATA[Gothic]]></category>

		<category><![CDATA[LSL]]></category>

		<category><![CDATA[Products]]></category>

		<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://ingmanndesign.com/2008/04/24/codex-the-first-chapter/</guid>
		<description><![CDATA[It was a dark and stormy night&#8230;. when our story&#160;begins&#8230;.
Wait&#8230;.
At the time I started building the Codex I was in a bit of a funk, I&#8217;d done the castles, I&#8217;d messed around with some modern buildings and variations of my castles by doing Tapestry and Sandra&#8217;s Place. But I hadn&#8217;t done anything I wanted for [...]]]></description>
			<content:encoded><![CDATA[<p class="first"><span class="drop-cap">I</span>t was a dark and stormy night&#8230;. when our story&nbsp;begins&#8230;.</p>
<p>Wait&#8230;.</p>
<p>At the time I started building the Codex I was in a bit of a funk, I&#8217;d done the <a href="http://ingmanndesign.com/search/label/Castles">castles</a>, I&#8217;d messed around with some modern buildings and variations of my castles by doing <a href="http://ingmanndesign.com/2007/07/tapestry-my-parents-place-modeling-real.html">Tapestry </a>and <a href="http://ingmanndesign.com/2007/07/sandras-place-townhouse-modern-minimal.html">Sandra&#8217;s Place</a>. But I hadn&#8217;t done anything I wanted for me for awhile. I was in a creative funk. Yes I&#8217;d found some amazing design partners and the &#8216;group&#8217; part of my business name was finally something of a reality but I wasn&#8217;t sure what I wanted to do next creatively. So I decided again not to worry about my customer&#8217;s or percieved market placement and to just design what I wanted to live in. No worry about prim limits because at that point I had nearly a half sim in land holdings, no worry about pleasing anyone else with trade offs between quality and practicality, this was going to be a build for&nbsp;me.</p>
<p>One of the problems with creative people, and me especially is we are super hard on ourselves. Remember that graphic tablet I got for my <a href="http://ingmanndesign.com/2008/02/late-happy-birthday-to-me.html">birthday</a>? (Two months ago now.) Know why you don&#8217;t see me selling clothing yet? It&#8217;s because I keep throwing my efforts out as not being high enough quality wise. One of my jobs as the &#8216;manager&#8217; of IDG is to convince our designers that it&#8217;s &#8220;good enough to release&#8221; and in turn have them tell me the same thing. It&#8217;s part of why I like having the loose confederation of really good people that I&#8217;ve got. Besides the fact that many of them have become&nbsp;family.</p>
<p>So why the aside? Because this build is really about making it so I didn&#8217;t see anything that jumped out at me as needing &#8216;fixing.&#8217; Now this is truly impossible, but most of my builds, even the ones everyone loves, when I put them down, my eye jumps to something I need to &#8216;fix&#8217; or improve upon, even if nobody else will notice. This build I was going to take my time on and not worry about any deadlines or anything else, it was going to be realistically &#8216;perfect.&#8217; I didn&#8217;t know what I really wanted to build but my favorite genres of writing have always been sci-fi and fantasy, (No they aren&#8217;t the same thing.) and one of the series that off and on I think about is one that puts a naturalist (early scientist) in a fantasy setting. (The name of the series escapes me at the moment and I&#8217;m not near my storage facility with my books so you&#8217;re all out of luck.) This appealed to me and I thought about a mix of science and magic. Maybe something along the lines of the early alchemists? I was at the time also reading <a href="http://www.harpercollins.com/books/9780380977420/Quicksilver/index.aspx">QuickSilver </a>by Stephenson (Amazing series, highly recommended.) which influenced my thoughts I&#8217;m&nbsp;sure.</p>
<p>So an early alchemist would be interested in the stars and formations and such. So they would be using telescopes. I started looking on <a href="http://www.slexchange.com/modules.php?name=Marketplace&amp;MerchantID=34416&amp;affiliate=cda6052fd33ac65ee14186aed88c82">SLX </a>for telescopes and to my surprise there were not many, and none were functional. Aha, an opportunity! I started messing around with LSL to see if it was possible to take control of the camera and zoom it far away when someone sat on something as a proof of concept for the telescope. Turns out it is, but you have to know the region coordinates of the place you want to zoom to, and since I didn&#8217;t know where I was going to rez this that wasn&#8217;t workable&#8230; o what to do what to&nbsp;do?</p>
<p>Turn in tomorrow to hear part 2&#8230;. dum dum&nbsp;dum.</p>
<p>(That&#8217;s what we call a cliffhanger. <a href="http://www.tatfoundation.org/taxes.jpg">Snoopy </a>would be proud.)
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