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	<title>Ingmann Design Group &#187; Scripting</title>
	<link>http://ingmanndesign.com</link>
	<description>Doing Business in Second Life.</description>
	<lastBuildDate>Sat, 22 May 2010 06:52:38 +0000</lastBuildDate>
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		<title>Touch me Baby!</title>
		<description><![CDATA[I&#8217;ve talked about Gwyn before, she&#8217;s incredible, but she shows how scripting will change soon and become even more low prim. Yay low prim&#8230;. I love this coming down the&#160;pipe.





]]></description>
		<link>http://ingmanndesign.com/2008/08/13/touch-me-baby/</link>
			</item>
	<item>
		<title>Torley talks Consultant and Useability - what I believe.</title>
		<description><![CDATA[Go read Torley&#8217;s article here&#8230;. I&#8217;ll&#160;wait.
OK. So, much of what Torley is talking about is very good, and if you read the comments you can see that people have chimed in talking about money and standards. I thought I&#8217;d point out a couple of things so that you know how I do business concerning&#160;this:
Much of [...]]]></description>
		<link>http://ingmanndesign.com/2008/07/31/torley-talks-consultant-and-useability-what-i-believe/</link>
			</item>
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		<title>Land Use</title>
		<description><![CDATA[It&#8217;s always nice to see Second Life through new eyes. One of my long time friends is relatively new to our virtual world and so the questions make me think about how much there is to learn. One of the things that is essential to learn as a builder in Second Life is management of [...]]]></description>
		<link>http://ingmanndesign.com/2008/07/23/land-use/</link>
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