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	<title>Ingmann Design Group &#187; Tips &amp; Tricks</title>
	<link>http://ingmanndesign.com</link>
	<description>Doing Business in Second Life.</description>
	<lastBuildDate>Sat, 22 May 2010 06:52:38 +0000</lastBuildDate>
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		<title>Second Life Business - Expenses Part 1</title>
		<description><![CDATA[So I talked about some of my income streams in a general way yesterday. Today I&#8217;m going to talk about Expenses as they relate to one of those income streams. This becomes a bit of a six of one, half a dozen of another effort because the income streams cross each other in expense. So [...]]]></description>
		<link>http://ingmanndesign.com/2009/04/02/second-life-business-expenses-part-1/</link>
			</item>
	<item>
		<title>Business - Income Streams</title>
		<description><![CDATA[Part of running a business is monitoring your income streams, it&#8217;s difficult in Second Life to make money but it&#8217;s even more difficult to do if you aren&#8217;t focused and determined. Second Life is very easy to start a business in and like most people I did it without fully understanding the principles I should [...]]]></description>
		<link>http://ingmanndesign.com/2009/03/31/business-income-streams/</link>
			</item>
	<item>
		<title>Second Inventory</title>
		<description><![CDATA[
So with the whole OpenSpaces aka Void Sim debacle I started looking at options, one of the open sim places I looked at was fairly good but I&#8217;ll talk about that another time and it&#8217;s still not ready for primetime. But in the course of looking for alternative building areas I came across the question [...]]]></description>
		<link>http://ingmanndesign.com/2008/11/19/second-inventory/</link>
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