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	<title>Ingmann Design Group &#187; History</title>
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	<link>http://ingmanndesign.com</link>
	<description>Doing Business in Second Life.</description>
	<pubDate>Sat, 22 May 2010 06:52:38 +0000</pubDate>
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		<title>Virtual Worlds History</title>
		<link>http://ingmanndesign.com/2008/10/01/virtual-worlds-history/</link>
		<comments>http://ingmanndesign.com/2008/10/01/virtual-worlds-history/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 07:30:00 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
		
		<category><![CDATA[Culture]]></category>

		<category><![CDATA[Future of Second Life]]></category>

		<category><![CDATA[History]]></category>

		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://ingmanndesign.com/2008/10/01/virtual-worlds-history/</guid>
		<description><![CDATA[Now, I&#8217;m not as much of a fan as Electric Sheep as I used to be. They made some decisions that have lowered them a peg or two in my book, but they still have very smart people working there. One of whom is Sibley Verbeck, he wrote this article, I recommend you go read [...]]]></description>
			<content:encoded><![CDATA[<p class="first"><span class="drop-cap">N</span>ow, I&#8217;m not as much of a fan as Electric Sheep as I used to be. They made some decisions that have lowered them a peg or two in my book, but they still have very smart people working there. One of whom is Sibley Verbeck, he wrote this <a href="http://blogs.electricsheepcompany.com/sibley/?p=8">article</a>, I recommend you go read it&nbsp;now.</p>
<p>Read it? Good. Now I have been in many of those worlds mentioned that no longer survive and if you&#8217;ve read this blog for any length of time you know I&#8217;m a geek. The point of the article is well taken however, there will always be people who think a light switch just works by magic and those who can wire a house. The search to de-geek shouldn&#8217;t take away the power of the platform. This is my fear with all the moves lately to &#8216;demystify&#8217; Second Life. If they take away our ability to make beautiful complex things in this pursuit we will have lost more then we&nbsp;gain.</p>
<p>Just my two cents, chime in in comments.
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		<item>
		<title>Mall Rat</title>
		<link>http://ingmanndesign.com/2008/08/20/mall-rat/</link>
		<comments>http://ingmanndesign.com/2008/08/20/mall-rat/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 07:30:00 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
		
		<category><![CDATA[Business Tools]]></category>

		<category><![CDATA[Culture]]></category>

		<category><![CDATA[History]]></category>

		<category><![CDATA[IDG]]></category>

		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://ingmanndesign.com/2008/08/20/mall-rat/</guid>
		<description><![CDATA[So if you look at my picks in my profile you&#8217;ll see a few links and landmarks to my mainstore, but you&#8217;ll notice I don&#8217;t have mall locations. The reason for this is pretty simple. As a business owner, if the mall isn&#8217;t profitable within 4 weeks, I dump it. I haven&#8217;t yet been able [...]]]></description>
			<content:encoded><![CDATA[<p class="first"><span class="drop-cap">S</span>o if you look at my picks in my profile you&#8217;ll see a few links and landmarks to my mainstore, but you&#8217;ll notice I don&#8217;t have mall locations. The reason for this is pretty simple. As a business owner, if the mall isn&#8217;t profitable within 4 weeks, I dump it. I haven&#8217;t yet been able to find a location that is consistently paying it&#8217;s own rent and my main store is not able to support external locations at this&nbsp;point. </p>
<p>I think part of this may be the product line that we as a group focus on. Housing in SL dosen&#8217;t quite fit into impulse purchases in the same way that clothing or skins do. You have to have virtual land to put up a house, or do it in a sandbox and be willing to pack it all in. You have to want something new, and generally the people that go looking are looking for a reason, not just seeing something cute and grabbing it. Now IDG as a concept is not just about houses, we&#8217;re slowly working on&nbsp;furniture, some of our designers are quite good at clothing, and we&#8217;ve even dabbled in skins. As a group we do our best to know quite a bit about how Second Life works so we can do the custom installs and low lag sims such as Natalis and Endless Nights that we&#8217;re attempting to stake our reputation on. However, putting our name in a mall is more likely to be a &#8216;advertisement&#8217; then a purchasing vehicle. If someone sees us then they may remember us when they are ready to buy. In all honesty, I don&#8217;t money left over after expenses to pay for advertising that dosen&#8217;t give me a return on&nbsp;investment. </p>
<p>The longer I run IDG the more lessons I learn. When I started it was really about me and my friends maybe being able to afford our playground. Now it&#8217;s more and more about what the return is and actual business planning and development of a theme and talent. I have been needing a marketing director for months, but that person is going to have to be someone who can create their own salary out of what he or she does for instance because I can&#8217;t pay someone out of the hat. (Unless they want to be paid in moth&#8217;s and dust bunnies.) Am I trying to say, o poor me and get you to feel pity? Of course not, although it&#8217;d be great if you buy, I&#8217;m in this for the long haul and I see no reason I won&#8217;t be around. The reason I&#8217;m talking about this is so that you can learn from some of my lessons. The people who really truly succeed at running a business here take the lessons from the Real World, and apply them. Business plans, marketing, all of this stuff has merit here and though the mistakes don&#8217;t &#8216;cost&#8217; as much in financial terms they do still happen. I&#8217;ll talk about those&nbsp;later&#8230;. </p>
<p>Back to malls, I don&#8217;t consider them a great investment for my business, dealing with a landlord and a location that dosen&#8217;t pay for itself are the two problems I personally try and avoid. Now, having said that I&#8217;m opening a couple of mall stores with some sentimentality&nbsp;attached.</p>
<p>The first is on Winterfell and should be open soon. Serra Anasasi is one of the people who encouraged me very early on, a wonderful designer and a fair but firm landlord who watched me build the DarkRayne and even gave me my first gothic texture. (So you all can blame her for the monster I am now. *grin*)&nbsp; I&#8217;ve not been a resident of Winterfell for a very long time because I needed the sandbox and retail location of my own place, however, it&#8217;s always been my &#8216;home&#8217; in my heart. In fact I have a sign on Natalis that points across the ocean to Winterfell, and&#8230;. the Winterfell pirates flag has been sunk just off my fishing dock. So I&#8217;m extremely glad that I have a small sidewalk cart in the new Winterfell Village to sell my wares&nbsp;from. </p>
<p>If you know of any places to put my second and third &#8216;outlet&#8217; stores please let me know in the comments. O, and if you have a store and are interested in selling IDG products you can get our catalogue vendor and it&#8217;ll pay you 10% commission on each sale.
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		<item>
		<title>Link Love - Backpacking Burro</title>
		<link>http://ingmanndesign.com/2008/08/12/link-love-backpacking-burro/</link>
		<comments>http://ingmanndesign.com/2008/08/12/link-love-backpacking-burro/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 20:43:00 +0000</pubDate>
		<dc:creator>Noel</dc:creator>
		
		<category><![CDATA[Blogging]]></category>

		<category><![CDATA[Culture]]></category>

		<category><![CDATA[History]]></category>

		<category><![CDATA[Silly]]></category>

		<guid isPermaLink="false">http://ingmanndesign.com/2008/08/12/link-love-backpacking-burro/</guid>
		<description><![CDATA[Yes, NWN did this last week, but I have to clue you all in as well, if you want to see a great explorer&#8217;s journal of secondlife you should check out Backpacking Burro&#8217;s blog here. He does some great things but recently he visited the oldest created content in Second Life. The Beanstalk. This is [...]]]></description>
			<content:encoded><![CDATA[<p class="first"><span class="drop-cap">Y</span>es, NWN did this last week, but I have to clue you all in as well, if you want to see a great explorer&#8217;s journal of secondlife you should check out Backpacking Burro&#8217;s blog <a href="http://headburroantfarm.wordpress.com/2008/07/31/my-second-life-road-trip-7-%E2%80%93-swimming-climbing-and-hiking-in-welsh-part-1/">here</a>. He does some great things but recently he visited the oldest created content in Second Life. The Beanstalk. This is something I visited myself and legend has it it was made in the 6 hours between when they closed business on opening day and came in in the morning by the first resident of Second Life. You really should go see this, Second Life and our virtual world certainly has a history, even if it&#8217;s ephemeral. Wait&#8230;. isn&#8217;t all history?
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